Ethan Ryan Wu

Open to 2027 internships

XR / HTC Viverse Hackathon

Operation Atlas

Role
XR development and integration, WebGL/WebXR Unity development, and product design
Team
Anjali, Alex, and me
Time
Three weeks
Tools
Unity, WebXR, WebGL

The user crosses an alternate universe to stop a monstrous entity from consuming the world.

What I did

While my teammates created the 3D models and animations, I implemented them in the story and made sure key features worked together. I timed audio cues, dialogue, and animations to key story beats, and used rapid prototyping to test features quickly.

A playtest from rapid prototyping, testing sound effects against dialogue.
Media

Up close

The Operation Atlas city scene in the Unity editor
The scene in Unity.
A project folder containing more than twenty numbered builds
Rapid prototyping, one build at a time.
Next projectClash XR