
XR / HTC Viverse Hackathon
Operation Atlas
- Role
- XR development and integration, WebGL/WebXR Unity development, and product design
- Team
- Anjali, Alex, and me
- Time
- Three weeks
- Tools
- Unity, WebXR, WebGL
The user crosses an alternate universe to stop a monstrous entity from consuming the world.
What I did
While my teammates created the 3D models and animations, I implemented them in the story and made sure key features worked together. I timed audio cues, dialogue, and animations to key story beats, and used rapid prototyping to test features quickly.
Media
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