
VR / ShiftSC Reality Shift Hackathon
ShadeLA
- Role
- VR development and design, repo administration, and UI/UX
- Team
- Anjali, Alex, Julius, and me
- Time
- 14 hours
- Tools
- Unity, Meta Quest, AI-assisted development
- Result
- 1st of 80
Neighborhoods such as Pico Union have a severe lack of shade, and ground temperatures can reach 100°F. For the ShiftSC Reality Shift Hackathon for Social Good, my team wanted people to feel that problem instead of reading about it.
The experience
In this VR game, you complete quests around an LA city block without overheating or running out of water. It's deliberately hard. The sun is ruthless, which makes the case for more trees and shade.
What I did
I led XR development, integration, and UI/UX, and looked after the project's repo through all 14 hours.
Result
We won first place out of 80 participants at the hackathon, which was sponsored by Google, Snap, and Sony.
Media
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